I’m very happy for Sony with this result and confirms to me that they have done a great job producing this device. Hopefully the publishers will take PS Vita more seriously now as a feasible gaming platform and commit more games to it.
Just played the English-language Gravity Rush [JP Title: Gravity Daze] demo which I got from the HK PSN Store. Developed by Sony Japan Studio, it’s really impressive and sucked me into its world quicker than any other game that I can remember in recent memory. The game mechanics mimic exactly how you would imagine it to be if you could control gravity and is amazingly satisfying.
A review of the JP version of the game is up over at Eurogamer. They were impressed.
Is this a potential killer-app? We’ll see when it hits shops around May.
Interesting opinion piece by Luke Reilly, editor @ IGN AU:
Now we have two sticks, and yet many of those same people are trying to convince me I don’t need any. Aside from a few exclusions I don’t really care much for mobile gaming. They’re just trinkets to me and they don’t hold my interest. I like the idea of handheld, near-console quality games. So I like the Vita.
Some interesting comparisons in this piece. It’s refreshing to see a video game journalist taking at least a semi-optimistic view of the long-term prospects of the Vita. His stance of smartphone games not being good enough for many genres is one that I’m surprised is not shared by a larger segment of the video-game press